Phantasm Spiral Dragon
WATER 8

Phantasm Spiral Dragon

  • Archetype:
  • Atlantean

  • ATK:
  • 2900

  • DEF:
  • 2900

  • View:
  • 4669




A ferocious serpent that was being hunted by Atlanteans. Battle-weary and ragged, it came upon an ancient light, and gained new strength for its battle. With its increased power, it launched an invasion of enemy territory with a renewed assault.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 1, 2026
61± 6/ 100
Power Score
Intrinsic 60
Deck 61

Phantasm Spiral Dragon — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 61 · Meta: provisional
  • Primary role: Material body · Secondary: Utility

Why it scores here

Phantasm Spiral Dragon scores here not for its 2900 ATK but because it is the mandatory Normal Monster body that the entire Phantasm Spiral support package — Pacifis, the Phantasm City, Phantasm Spiral Battle, Phantasm Spiral Power — is built around, and Pacifis can search or special summon it directly. As a Normal Monster it is immune to effect negation (Ash Blossom, Effect Veiler, Infinite Impermanence have no text to latch onto) and functions identically under Skill Drain, which 50.3% of its decks run. All conversion value flows from the support network rather than the card itself, which is why combo_conversion, resource_economy, and effect_interaction score low; the card earns its points through in-archetype accessibility, resilience to the format's most common hand traps, and its indispensable role as the named target across 53 distinct archetypes. The high ATK did not move the score.

Axis scores

Axis Score Evidence
Accessibility 55 Pacifis, the Phantasm City (co-run in 80.3% of decks) can search it directly from the deck, granting strong in-archetype access, though the Pacifis effect requires controlling no effect monsters and an opponent spell/trap activation; outside the archetype it demands tribute or a dedicated special summon route (inferred).
Combo & Conversion 35 Normal Monster with no effects — its presence on field enables Phantasm Spiral Battle and Power equip spells to activate and confers the Pacifis token condition, but no independent combo extension is available; conversion is entirely dependent on the support package already being live (inferred).
Resource Economy 35 Generates no card advantage itself; the Pacifis search partially offsets the cost of getting it to field without trading a card, but the body alone contributes nothing to hand or GY economy (inferred).
Effect & Interaction 5 Level 8 Normal Monster — zero interaction with the opponent at any point; no ruling, text, or combo evidence shows any disruptive capability (verified).
Material Utility 60 2900/2900 Level 8 WATER Wyrm is usable as Rank 8 Xyz or high-level Synchro material; in practice Phantasm Spiral builds keep it on field as the equip target rather than using it as Extra Deck material, but the type and stats are broadly serviceable when needed (inferred).
Resilience & Flexibility 65 As a Normal Monster it cannot be blanked by effect negation; Phantasm Spiral Battle and Power can grant additional protection in-game; fully operational under Skill Drain, which 50.3% of its co-running decks include (observed/inferred).
Deck-Building Efficiency 65 Run at an average of 1.58 copies across 350 decks and 53 distinct archetypes; imposes no archetype lock outside what the Spiral support spells themselves require, making it a relatively clean slot for any strategy needing a Level 8 WATER Wyrm body (observed).

Calculation

Weight profile: Material body primary. Intrinsic ≈ 60, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Indispensable Normal Monster body for the Phantasm Spiral archetype; Pacifis, Spiral Battle, and Spiral Power all require it as their primary target
  • Directly searchable and special summonable by Pacifis, the Phantasm City — the archetype's field spell
  • Completely immune to effect negation (Ash Blossom, Effect Veiler, Infinite Impermanence) since it has no effects
  • Operates at full capacity under Skill Drain, a common floodgate in 50.3% of its decks
  • Broad usage across 53 distinct archetypes confirms genuine versatility beyond its home strategy

Weaknesses

  • Normal Monster with no effects — generates no card advantage, disruption, or combo extension on its own
  • Level 8 requires two tributes for a Normal Summon; entirely reliant on Pacifis, Primite, or other special summon routes
  • All converting value is contingent on the Phantasm Spiral support package being live; as a standalone card it contributes nothing
  • No combo data available to verify how reliably the support package executes around it in practice

Counters / choke points

  • Field spell removal (Mystical Space Typhoon, Twin Twisters) disabling Pacifis shuts off the primary search route
  • Floodgates that prevent Special Summon stall deployment since the Normal Summon requires two tributes
  • Banishing effects remove it from the GY, preventing Pacifis from searching a follow-up copy

Best use

Core Normal Monster body that enables Pacifis searches and anchors the Phantasm Spiral equip-spell protection package. Decks: Phantasm Spiral, Umi Control, Primite. Suggested copies: 2.

Evidence & gaps

  • Verified: Level 8 Normal Monster, WATER attribute, Wyrm type; ATK 2900 / DEF 2900; No effects — pure Normal Monster body; Archetype: Atlantean / Phantasm Spiral; Run in 350 decks across 53 distinct archetypes
  • Observed: Pacifis, the Phantasm City co-runs in 80.3% of decks running this card; Phantasm Spiral Battle co-runs in 78.3%, Phantasm Spiral Power in 68.3%; Skill Drain co-runs in 50.3% of decks; 80% inclusion rate in Phantasm Spiral archetype per usage statistics; Average copies per deck: 1.58; max 3
  • Inferred: Pacifis can search this card directly, making it the primary search target of the archetype's field spell; As a Normal Monster it is unaffected by effect negation hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence); Phantasm Spiral Battle and Power equip spells require a Normal Monster target, making this card's field presence a prerequisite for their activation; The strategy pairs it with Skill Drain to disable opponent effect monsters while keeping this card's 2900 ATK active
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied No banlist token — assumed unlimited (3 copies)











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